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This build will need the "Mobile" feat to compensate for the loss of "Rakish Audacity" if Sword Coast is allowed. The bardic college of satire, in unearthed arcana: Kits of old, Allows the same "Cunning Action" style ability except it grants both dash and disengage at the same time. Which is nice, but not a selling point of this build. And if you have a decent charisma you add your bonus from that to your initiative rolls. Rakish Audacity is nice as well, as it cuts down on the limitations of your sneak attack, making it better. You want Fancy Footwork, as this means when you make a melee attack, you can move away from the target without provoking an Attack of Opportunity from them. You're only taking three levels of rogue, but that's all you need. Second, and more important, is the swashbuckler archetype in Adventurers of the Sword Coast. Monks do get the ability to do the same for dash and disengage, but it costs them a Ki point.
Let it go fwsim full#
This is important, as dash as a bonus action means you can move, attack, bonus action dash for your full move again. This grants Dash, Disengage, or Hide as able to use as a bonus action on your turn. The reason for rogue is two fold(neither sneak attack, though it is nice.) First is Cunning Action.
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+2 dexterity, +1 wisdom, dark vision, a base movement speed of 35 instead of 30(or 25 for halflings).Ĭlasses Rogue(3 levels) Choose one to fill in skills you want but couldn't get, or for a feature that you find interesting or of use to you in the campaign.
Let it go fwsim free#
With others as free choices.īackground choice is up to you. I suggest stealth, acrobatics, and athletics. Skills: Choose what you wish, and as a rogue you'll have a fair few choices.Alignment: With the apparent removal of a lawful alignment requirement for monk, any can work.A high dex is good for attack roles (although strength does work with sneak attack and unarmed attack) Higher wisdom would increase your AC. The build doesn't actually have primary abilities, though wisdom and dex need to be 13 to multiclass as monk/rogue. You will have a high base move speed, easily doubled with cunning action. This class combination is all about maximum maneuverability over a battlefield. To get the most out of this build, you need Sword Coast Adventurer's Guide. 1.3.3 Monk(and the rest, but at least 2).